Sim Lab P1 Upgrade Kit

When a new version of an existing product comes out. Sometimes people can feel a bit left out in the cold. Especially if the new version offers something that they would like to upgrade on their existing product. There are some manufactures who do not have a path forward for the person who bought the original product. Only by buying the new product can the existing customer get the new parts. I happy to say the Sim-Lab is not one of those companies. Now you can upgrade to the newer parts offered in the P1-X cockpit by purchasing this upgrade kit. The kit only has two new bits of hardware. Which is a testament to how right they got the original P1 cockpit. I received the kit because of the new pedal tray unit.
The heavy duty feet that comes with the kit are quite nice. They add both a sturdier stance to the P1 and what I think is a nice aesthetic or look. The feet are capable of providing your cockpit with a level stance even if your floor is not. Now on to the piece I wanted for my P1, the pedal tray. It seems that most cockpit solutions out there today just don’t have enough elevation available in their pedal trays. Not sure why manufacturers continue to ignore this issue. They don’t have any problem engineering a tilt element to their pedal trays, but miss on the fact that we would like to be able to raise our pedal sets higher without having to build a pedestal to do it. This is an ergonomic issue. The more level you pedals are with you seat, the more comfortable a Sim Racer will be. Thankfully Sim-Lab has addressed this issue with this new tray. For the first time since I can remember, I didn’t have to raise the level of my pedals by building a profile platform under them. All I have to do it raise the pedal tray. Brilliant! Hopefully other cockpit manufactures will get a clue and follow suit. I really like this pedal tray. Made from heavy duty materials and weighing in at around 17lbs. It provides a very solid platform for you pedals that has no perceivable flex. Just a treat to use. Now not is all is perfect here as with most things in life, I had to lose something to get something. And that is ease in adjusting the fore and aft position of the original P1 pedal tray. Now I have to loosen eight M8 bolts to make that adjustment. So something to consider if you have other people using the same rig who require an adjustment to pedal tray location. Also, you can get the upgraded foot kit by itself, but not the pedal tray on its own. Something I would like to see changed. Overall I think you do get yours moneys worth with this kit if you are looking to upgrade you P1 with these new components.

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JCL V4 4DOF D-BOX Motion Cockpit Review

JC Godard is man who drives his own race car in real races. So, if anyone is qualified to build a simulator to replicate the feeling of driving a real race car it would someone like him. And I think the resulting immersion you get from the V4 is proof of that. When I first saw videos of the V4 platform in action, It didn’t look as though the driver would feel much more than some good braking effects as you
are pressed into harness, and that would be it. As with many things in the Sim Racing hardware world, pictures or videos are not
a good way to judge how a motion system is working. Selecting D-Box to provide motion elements in the V4 was a wise choice. In my
opinion it is the best actuator motion system when you want a seasoned, fully developed, turn key system. With an intuitive and easy to use user interface, it will also be an easier solution to support and service once the system has been deployed and is in use by the costumer. The V4 platform uses the 4 actuator Gen 2 4250i kit from D-Box as the base motion element providing the usual awesome tactile, pitch, roll, and heave motion elements. With a single 1250i 3 inch actuator to provide the forth DOF motion element, Surge.
The build quality of the V4 chassis is certainly at a commercial level. Very well laid out cable management and heavy duty corner brackets are use throughout the build. The very clever slider system that JCL has developed here works a treat. The thick cockpit
slider brackets mount to an hour glass shaped rail which looks to me to be made from a Delrin like material. The actual slider mechanism houses two opposing rows of ball bearings riding on the upper ridge of the rail. Providing a very slick movement, while
requiring minimal effort to move. This system is also used, on the quick controls adjusting elements adding a locking system that is so well made it only requires minimal effort to release and secure. Speaking of the quick controls feature on the V4 I am testing here. If you have the need to quickly change between different sized drivers, like in a game center environment, or a simulator that a race team use. The quick controls feature is a must I would think. Making control location changes could not be easier, or quicker. Now let’s talk a bit about the Surge DOF that this system delivers. JCL and D-Box have been collaborating on this result for more than two years. And the
final result is something that will change your mind about how effective the Surge effect can be. It is much more than just a chassis that moves forward under breaking. It replicates the varying amount of G force you feel under all braking conditions. Continuing to squeeze you against the harness belts as you reach the end of you braking threshold marks. It does this with a surprising amount of finesse and accuracy that you need to experience fully appreciate. Then there is the awesome effect of engine braking the system delivers. This is the first time I have been in any motion solution that can do this. To actually feel a race cars engine braking while feathering the throttle in a corner is quite an eye opener. And allows you to learn a certain cars handling characteristics unlike I ever have before. The shifting queues the V4 delivers are also the best I have felt to date. Having your whole cockpit pop forward during up shifts is of course much better than just pitch motion, or what a tactile solution can deliver. Overall the V4 D-Box solution that I received has made me change the way I look at motion simulation now. The configuration that D-Box and JCL has developed for this V4 system is spot on. Not hard to see that there were many hours of development being put in here to deliver something so convincing. This is the first time I had other drivers ask me when would be the earliest they could come back to the SRG and have another session in this V4 full motion platform. Now, you can buy this platform in many different configuration levels. The V4 is a very flexible design that can be used with a cockpit
of your choosing. Like a Sim Lab P1-X. All you have to do is tell JCL how wide you cockpit is and they can build the V4 platform to fit it.
Then professionally crate it up and ship it to anywhere in the world. If you have the means the V4 would be an awesome motion system
to own no doubt.

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NRG Prisma Seat Review

I get emails from people all the time asking if I know of a good racing seat that is more affordable than the ones from Sparco, OMP, Bride and such. And I really didn’t
have a good answer. As I don’t like to recommend something that I have not had a chance to test in the SRG. So, I went looking for a seat that wouldn’t  break the bank. But at the same time not be a like some of the cheap eBay seats that have flex in them. A stiff bucket seat is another Sim Racing cockpit item I think is a requirement
to fully realize tactile feedback from other hardware elements we mount to our cockpits. With the brake pedal being one that comes to mind first. If you have a nice stiff seat shell. When you press on the brake pedal, especially Load cell equipped ones, you get a more precise feel of the pressure it takes to apply the brake. Which is important to be able to brake consistently. With a seat that flexes when you apply the brake you lose some of the finer detail in the tactile feedback you get from it. If you have tactile and motion elements on your cockpit, again a stiff seat shell will let you experience them much better. I could go on but I think you guys get my point here. I can say that this Prisma seat is very stiff. Just as stiff as my Sparco Evo seat. Which is my favorite seat to date. But, of course my Sparco seat cost well over twice what you pay for this Prisma. And I’m actually a bit embarrassed to say that. With most of the savings coming from the fact that the Prisma is not an FIA certified seat. Which
means I would not want to mount it in real circuit racing car. But fine for uses like track days I think. Everyone that tried this seat liked the smooth Alcantera like material
that it uses. And the multi colored metal flake finish went over quite well. This seat comes with a set of side mount seat brackets attached. Adding some value to the Prisma. Also, I had several different body types sit in the Prisma. With no complaints of it being too tight from anyone. Unlike when they sit in my Sparco seat which fits
my 5’8″ 150lb frame like a glove. At around 300.00 for the Prisma, I think it is a good value. And will be able to serve the Sim Racing role just as good as my Sparco can.
And should be at the top of your list when looking for a nice stiff bucket seat for you rig.

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Thrustmaster “True” QR Review

Final thoughts on the Thrustmaster True quick releas kit from Peter Makes Things. I always enjoyed using my Thrustmaster wheels when I was regularly using them. The only thing that I didn’t like was the quick release system. Not because it didn’t work, but because I had to unscrew the phillips head screw to change my wheels. I don’t use a Thrustmaster wheel as my go to wheelbase anymore. But it doesn’t mean I can’t appreciate how a true quick release system can make life a lot easier for those who do use a Thrustmaster wheelbase on a daily basis. This “True” quick release system takes easily sourced, and inexpensive eBay quick releases, and turns them into a very nice upgrade for your Thrustmaster wheel collection. The ability to quickly change between different
wheels is always a plus no matter what wheelbase you drive. Using custom designed 3D printed PLA and PETG parts this kit is easy to assemble and tune. The included shim selection should get
your quick release connection nice and tight. I have included a link to Peter’s video in this video’s description section on how to use these shims to tune your fitment. So look for it there. You can purchase this kit from peter on eBay. I will also provide a link to that listing. Overall I think this is a great product. And if you are looking for a real, or “True” quick release system for your Thrustmaster kit, you should have this one on you short list.

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Sim-Lab Fanatec Podium Mount Review

Final thoughts on the Sim-Lab Podium Wheelbase Mount. Anytime you have a Direct Drive wheelbase, it’s good practice to make sure you have a solid mounting assembly. This will guarantee that you get all the fine details that these systems are capable of delivering. The stock flat wheelbase mount deck that comes with the P1-X cockpit is great for mounting belt or gear driven force feedback wheelbases. But once you mount a Direct drive wheelbase to it, you can detect some flex in that flate plate when running
at higher torque levels. The new Podium mount from Sim Lab is a noticeable improvement in the way the DD2 feels now. I can feel more of the finer details that this direct drive motor can produce. Being able to mount the DD2 using the M8 sized holes in the sides of its case, provides the proper bracing for this high torque motor. Using the M6 holes on the bottom of the wheelbase as you
may imagine, does not give as solid a result. And the full potential of the DD2 cannot be realized when mounted that way. The materials used in this kit are all high quality bits. And coming from the guys at Sim-Lab I would expect nothing else. Another bonus here is that if you have a profile cockpit that is not a Sim-Lab brand. You can still use this mount if you have your own profile pieces cut to the proper length use them in place of the ones that come in the kit. So, if you have a Fanatec Podium wheelbase and need a proper way to mount it to your profile cockpit, you should be looking hard at this solution.

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NLR Traction Plus Platform Review

Final thoughts on the Traction Plus Platform from the guys at Next Level Racing. The first thing you notice about this unit is the heft and solid, commercial level build quality. Manufactured by Motion
Systems. An established builder of motion simulation solutions. Everywhere I looked, I could see that the Traction Plus Platform was built to last and take some abuse. Thick 4mm steel plate is used
through out in this build.  A testament to this is the 101lbs that each of these modules weigh. You will need a friend to properly handle these motion units. The parts used in the mechanical sections of the Traction Plus also look be of very good quality. With solid engineering theory like the heavy duty chromed rails to guide the multiple pulleys used to maneuver the motion sections. Adding a nice
sealed bearing configuration to help the those pulleys track straight. Which reduces wear in those areas. The use of cogged toothed belts and gears to move the modules creates a smooth and relatively quite ride. I like the way that there are access panels in all the right places to ensure that the owner will be able to properly maintain and even execute repair if needed. I could see that if you ever needed to replace a belt, it would be something that most could do without too much problem. The software package that is used to tune this unit is easy to use. With what I think are intuitive tuning controls for making changes. The addition of the Motion Post Processing section will give the owners who love to tweak settings plenty to play with. Of course the real magic here happens when driving the Traction Plus Platform. Now I had a motion platform with a Yaw element for a few years. Which operated like most we see today. Using a static pivot point on the front of the chassis and moving the rear of the chassis for inducing Yaw. The Traction Plus unit uses a different take on this. Using a front and rear module that can move in a lateral direction independent of each other. Which not only does Yaw, but also give us a Sway element that is quite convincing. If you have never been in a motion cockpit that has a real Sway function, you are in for a treat. The feel of a cars chassis as it enters, apexes, and exits a corner has never been so immersive to me. You can feel the cars weigh transfer from side to side as it loads and unloads the suspension. The Yaw and Sway elements work seamlessly together to give you a motion experience that you have to feel for yourself to fully understand the impact it has on immersion. I actually turned down the V3 seat movers pitch and roll to very low levels. Especially the roll element, as the Traction Plus unit made roll less relevant with its convincing Yaw and Sway movements. From what I have seen, and felt so far of the Traction Plus Platform. I would not hesitate to recommend it for someone looking to add a very immersive Yaw and Sway element to their cockpit. It is certainly built to commercial use standards. With around 400 hours of use in mostly a convention environment, this unit is still going strong with no issues that I could detect. It comes with a 2 year warranty for home use, and a 1 year warranty for commercial use. Which says that the manufacturer of this unit has high confidence in the durability of the Traction Plus Platform. But, all is not perfect here yet. Next Level Racing only had profile for Assetto Corsa that was ready for use at the time of this review. I was told that a profile for iRacing would be released soon. Also with a stated weight limit of 518lbs or 235 kilos, you will have to put some effort into meeting that limit when planning to mount you own rig to this unit. Which I’m sure some of you are thinking about while watching this review. I know I am. Now I’m sure there will be a lot of “it cost too much” comments about the Traction Plus Platform And at 6000.00 I would readily agree that it is expensive. However, if you consider who manufactures this unit, the build quality used here, and especially the added level of immersion it is capable of bringing to you existing cockpit whether it already has a motion element of not, I think those who have the means to purchase the Traction Plus Platform, will be able to see the value here.

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Ascher Racing F64-USB Wheel Review

Final thoughts on the new F64-USB wheel from Ascher racing. Whenever I get a piece of hardware from Martin I expect to receive a top shelf, polished product. And the F64 is exactly that. The fit and finish on this wheel is top flight everywhere I looked. Attention to detail is what Ascher Racing products are known for, and the F64 maintains this expectation quite nicely. The buttons on this wheel have a nice stiff feel to them. And you have to really press one with purpose to activate it. Which to me is a good thing. You won’t’ have to worry about accidentally activating a switch on this wheel. The 7 way joysticks are, as usual a treat to use. They have nice tactile feel to all of their movements. The four rotory switches are also on par with the 7 ways when it comes to tactile feel. And give use a sense of continuity with the rest of the F64s controls. The two 12 way rotory switches are also top flight units that have a nice detent spacing and feel. The shifters on the F64 are the same ones used on the F28-FC wireless wheel that I reviewed a while back. They offer a very crisp, firm, and tactile feel when activated. And it’s very easy to tell that you have made a shift. Now they are rather loud. So keep that in mind if you race in close proximity to someone trying to sleep. The dual clutch feature on this wheel is something I personally like to have, as I do some races with a standing starts.  Allowing you dial in a constant no spin start for those types of events. Setting up the bite point on the F64 couldn’t be easier. And the fact that you can adjust the bite point in full percentage points as well as points in a tenth of a percentage point makes it easier to dial it in where you want it. The bite point engages in less than 20ms so you won’t’ have the delay that is present in some other dual clutch solutions. Another bonus with the F64 is the configuration software that is included here. Easy to use, and some great options to get you wheel setup to your own personal taste. Overall the F64-USB wheel has met the very lofty expectation levels I had for it. And should be on your short list of wheels if you are in the market for one.

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Trak Racer TR8 review “The Setup”

Final thoughts on the TR8 cockpit from the guys at Track Racer. First off I have to say this is the stiffest pre-fabricated type of cockpit I have had in the SRG to date. It’s quite clear that this is the result of the Track Racer team concentrating on the connecting points of the cockpits main frame pieces. With no less that 10 M8 bolts securing the two bottom frames. And 8 M8 bolts securing the upper wheelbase frame. It’s easy to see where this stiffness comes from using 2mm x 50mm tubing throughout
the TR8s design. Also from using welded gussets on the inner radius where these tubes have bends in them keeps any flex in those areas to the minimum. Where other cockpits have a single side of their metal to metal connections welded, the TR8 has welds on both sides. Again contributing to this solid result. I had two different shifter mounts in this review. The smaller one that comes with the kit and the larger one that is available as an accessory. Both are sporting the same tubes as the frame and proper welds throughout. Here again, once properly cinched down, one of the stiffest I have had in the SRG. There is some movement, but not enough to be of a bother I think. The pedal tray has plenty of adjustment range built in. The fact that it uses a series of drilled holes instead of a long slot in its angle adjustment feature is a very
welcome site. I was able to mount all the pedals on hand here at the SRG including offerings from Logitech, Thrustmaster, Fanatec, and my HPPs. However all is not perfect
here as there is some noticeable flex in the pedal tray when driving in an aggressive manner. Mostly under braking. I would like to see some sort of bracing implemented in the back of the tray to bring this flex under control. Now on to the wheelbase support and mount system. Again here you can tell the focus of attention was on minimizing flex. The wheelbase mount itself is one very solid unit. Using no less than 8 M8 bolts to secure it to the 50mm tube. The mounting plate was also very solid with an adjustment range for most to be able to dial in their preferred reach and wheel angle. Of course when a product is put through the SRGs review process it will be pushed hard to test its limits. And this review is no exception. I decided to mount one of my heaviest DD wheelbase solutions to see how the TR8 handled it. A Mige 20 motor with a Q1 quick release connecting my USB modded Fanatec F1 wheel. This package weighed in at over 28.5lbs, or around 13kilos. When driving with this monster mounted, I did get some flex in the wheelbase mount frame. But not in the wheelbase mount itself. To be honest I was not surprised by this result when you consider how far away from the connection point this heavy weight was suspended. It induced a bit of spring effect during heavy force feedback hits. And not really distracting enough to impact my driving. But not and optimal environment to provide driver the finer details a DD wheelbase can deliver. To be fair here I can’t find any mention of the TR8s compatibility with any DD wheel systems. And when I did use my TS-PC racer, and Clubsport 2.5 wheel bases. I did not notice any flex when driving those systems at the limits of their Force Feedback power capabilities. Another high note here is the TR8s ergonomics. The seat that you can get with this cockpit is better than I had expected. A one piece fiberglass shell, with thick dense foam in all the right places provided a good comfortable result once my driving position was dialed in without any mods. I was able to get quite close to my preferred driving position I use in my P1 cockpit. And if the seat brackets had holes to go an inch or so lower, I would have been there. This is as far as I can remember the most comfortable out of the box cockpit I’ve tested. The speaker mounts available for the TR8 are a solid solution. With the only minor gripe of not being able to change the angle of the rear speakers for a more direct path to the drivers ears. The keyboard tray did have an issue of getting its clamp tight on the 50mm tubing where I mounted it. But I was able to shim it a bit to get things more stable. I’m sure there are those who really like the double deck style of this keyboard accessory, but I would rather see a mouse area located on the same plane as the tray. This for more clearance  when having to run a wheelbase at lower angles. Overall I like what the guys at Track Racer have come up with here in the TR8 cockpit. There is room for improvement, but that is true any pre-fabricated type of cockpit I have tested to date.

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Trak Racer TR8 Cockpit Review “The Build”

Final thoughts on the build process for Track Racers TR8 Sim Racing Cockpit. This is Part one of a two part video review series on the TR8. This one is called the  “Build”. Make sure you look for part two of this review called the “Setup” I have to say that everything about this cockpit has a very stiff and sturdy feel to it. Using 2″ or 50mm tubing that is 2mm or 3/32″ thick. Adding bracing and double sided welds in all the right places, brings it all together to produce a very sturdy cockpit result indeed. Of course we still have to configure this cockpit with our hardware and spend some time running it to reach a final conclusion on its performance. Which we will do in part 2 of this review. The pedal tray seems to have plenty of range to be able to dial in you preferred pedal position. I like that the TR8uses a series of holes instead of a smooth slot in its angel adjustment mechanism. And this theme carries on the Wheelbase brackets adjustment range. Speaking of which, based on its design and the way it clamps on to the top tube of the upper frame section. It looks to be able to provide a very stiff and flex free wheelbase mount. The custom seat used is kit is a one piece fiberglass design. I wish more cockpits came with this type of seat instead of the adjustable back type of seat. It has plenty of thick foam padding which should allow it to fit a lager range of body types. So far the TR8 kit is looking like it will provide a very solid driving experience.

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Z-Ring Podium Wheelbase QR Flex Reducer Review

Final thoughts on the Z-Ring shaft adapter for the Fanatec Podium Series Wheel bases. First I want to make sure the guys at EKSimracing get full credit for designing this rather clever solution to
allow owners of the Fanatec Podium Series wheelbases to eliminate any flex they may have in their quick release connections. They also have a design for the complete wheelbase side shaft that may eliminate any flex moving forward. All you need is a 3D printer, or friend with a 3D printer to make one. Once that’s done, it’s simple matter of swapping out the rubber band and gold washer for you newly printed unit. Then just install your wheels as is normally done on the Podium Series wheelbases. And start enjoying your new found increase in wheel to Wheelbase
connection firmness.

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Fanatec Podium DD2 Review

The overall build quality of the DD2 is typical Fanatec style. It’s presents itself as a very polished piece of Sim racing hardware. With features that some other wheelbases don’t have. The main one that sticks out to me is the front OLED panel display. Here the user can get live real time information on the status of certain wheel functions. Like motor data, temp info and fan speed, system info, and my personal favorite FFB torque output in real time. Very handy indeed. With cooling air drawn in from the front of the motor case and expelled out of the back, I never even
heard the fan running. With a peak torque rating of 25Nm this unit requires a large power supply to keep it happy. I do like that the power supply has its own fan for cooling duties. The E-stop button is a nice add on for this wheelbase. Being able to turn the wheelbase on and off with its included power button feature is a welcome addition. I found it interesting that the E-stop button
actually powers down the motor instead of disabling the motors torque like most other DD motor solutions. I like how solid the wheelbase quick release assembly felt here. I did have to tighten
the M6 bolts on the locking collar on my sample to eliminate the wheel losing its center point when driving. Something that you should not have to do on a new wheelbase, but easy enough to fix. Now because the this assembly is so stiff with no flex, it did cause attention to be drawn to the not new issue of the flex in the wheel side quick release that is used on most all Fanatec wheels, Universal hub, and upcoming Podium hub. Even with the expanding rubber ring cinched down as tight as I could get it, and using the fixing bolt, there was still some visible flex in that area. I would love to see Fanatec come out with an adapter that would connect directly to the  DD2’s motor shaft like the current wheelbase side quick release unit does. With a 70mm PCD bolt pattern in a plate that would allow users to attach their own quick release solution. This would allow us to squeeze the last bit of force feedback fidelity that the DD2 has to offer. Speaking
of which, the driving experience with the DD2 is quite good. It has all the power that most any Sim racer would ever want I think. With the overall driving experience to be just as good as other
newer direct drive solutions I have tried to date. And now we have the new Fanalab tuning software to make dialing in your preferred Force feedback feeling a rather easy thing to do. I was able to get my DD2 setup where I really didn’t want more adjustments that are not already available using Fanalab. Of course not every feature was available on the 1.08 beta version that I was
using. But this is early days for Fanalab and am sure it will be tweaked a lot as it matures. Just like other direct drive wheel tuning software that’s available from other vendors has. Really looking forward to seeing how this application improves moving forward. Overall I really like the DD2 wheelbase. I couldn’t find anything to complain about when it comes to driving with it. No obvious
bad habits were detected. I wasn’t sure how a direct drive motor using an out runner design would function in this role. But I’m happy to say it does this job quite well.

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Welcome to the Big House: iRacing Comes to Crandon

Just in time for the 50th anniversary of the World Championship Off-Road Races, iRacing made its way to Crandon International Raceway to scan the iconic track as the latest addition to our short course off-road track roster. A few days later, I showed up and got to see what the track was all about.

For those of you who don’t know me (or who don’t listen to iRacing Downshift yet… hint, hint), my name is Chris Leone and I’m responsible for a lot of the World Championship coverage here at iRacing. I’m also one of the closest people to off-road here in the office, as I spent five years at Red Bull Global Rallycross before moving on to both short course and desert off-road racing and working with Jim Beaver (whose network distributes Downshift, and who is now an eNASCAR team owner with us). It’s kind of ironic that I’d be known as the off-road guy in the office, because my career started at Bleacher Report covering NASCAR, so I’m kind of known as the NASCAR guy over there. Ironic, but whatever works…

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SimworX Pro GT V3 LC Pedal Review

I like it when a Sim hardware company takes a different approach to designing a Sim Racing pedal set than most other manufacturers. Using pneumatic cylinders for a dampening feature is something I have not seen in the SRG for a long time. While using air compression as a damping solution, is not a new concept. I think it fits this application quite well. I believe that the guys at Simworx have done a good job at tuning these pneumatic cylinders for the job at hand. The result is a smooth repeatable feel  in the pedals stroke. When using the throttle pedal, I found it easy
to modulate the stroke here. Providing enough sensitivity to be as accurate as I need to be. While I found there was plenty of travel range for me on the throttle, some may want more. The brake pedal provides a lot of adjustment range to satisfy most I think. Once I was familiar with how the pedal adjustments worked, I had no issues dialing it in to my liking. And with a maximum of 140kg of pressure available, again I think most will be able to get the brake feel like they want. The clutch pedal was able to provide a feeling of pushing through the resistance of the pressure plate spring and lifting the plate from the clutches surface. It does have one of the shortest travel ranges of others that I have tested. I wasn’t sure how this would affect heel and toe work when driving. But was pleasantly surprised at just how well the short travel lent itself to this technique. I was up and running using heel in toe in no time at all. Happily stabbing away at the clutch pedal and never missing a shift because of anything it was doing. I actually became quite found of the clutch pedals action and travel. Now the overall quality of this Pro series set is very high. Consisting of 3mm thick powder coated steel plate in all the right places throughout its construction. And joining everything together with very good looking welds. When you have
this set in hand, it looks like it will be able to withstand a lot of punishment for a long time. This is the first pedal set I have had in the SRG that used the Linear magnetic position sensors. Contactless sensors should ensure a long life cycle here. Not only did they function without issue though out my rather aggressive testing, they also lend themselves well to the overall look
of the pedal set I think. Now this pedal set comes in at 1025.00 shipped to the USA from Austrailia. So, you will want to consider that when going over your options when looking for a pedal set
to meet all of your Sim racing requirements. Overall I consider this set to be a top tier unit. That will hold its own against other top sets available to the serious Sim Racer.

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SHH “NEWT” H-Pattern/Sequential Shifter Review

The main casing on this unit is made from 3D printed ABS filament. Which is known for its toughness and durability. I did try to flex the case from the sides and only found one area where I could produce a very small amount of movement. But not enough to cause any problem for the internal parts. I thought the way this shifters internal mechanism works is quite clever. Pushing
down the shifter lever and rotating it 90° is all it takes to go from H pattern mode to Sequential mode. Using roller bearings to ride in the Derlin shifting ramps gives a smooth action to all of your shifts. With the notches in between providing a feel of actually engaging a gear. Of course, this action is much lighter than what you would find in a real gear box. Another plus here
is that there is no contact with the magnetic sensing electronics when making a shift. This does away with a wear point that other shifters may have. I also like the way the PCB boards that
contain the sensors are mounted with a spring suspension feature. Which will provide for better long term durability. Also of note here is the attention to the detail on this shifter. Little things like adding an additional internal plate to the design for protecting the cabling that runs the length of the shifters case. When driving the SHH I found it easy to come up to speed and produce accurate shifts. The shift lever moved smoothly between the gates. Allowing quick up and down shift combinations. I was wanting for more resistance to the shifting force. But I do think its
force, at the maximum setting, is in line with other shifters at this price point. I also ran the SHH in sequential mode. Here again, this unit did the job of letting you know you had made a shift. Nothing special here. It just gets the job done. Mounting the shifter to aluminum profile was quite easy and I was able to get as solid a mount as an ABS cased shifter can get I think. Still
as expected there is movement in the shifter case when driven aggressively. But not enough to ruin the experience. The SHH also comes with enough extras in the kit, like shifter gates and knobs, to give you good sense of value to the package. And you can get it in four different colors. With custom features available for additional cost. The mount you choose will also be extra.
But at the end of it all I think most will be happy with what they get in the SHH shifter.

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Heusinkveld Sim Pedals Sprint Review

I have been looking forward to reviewing this kit for some time now. Finally, thanks to a fellow Sim Racer I know, I am able to put them through the SRG’s review process. This set
has some notable differences from the Pro pedals set that the Sprints are replacing. Where there was stainless steel plates used throughout the pedals now we have some powder
coated steel plates mixed in. I noticed that now there are nuts securing one side of the frames where before there were cap bolts on both sides of the frames. Overall the
build quality is up to the usual standards we have previously seen from Huesinkveld. Which is very good. The throttle was easy to dial in and has a lot of range in it’s
adjustability. I had no problem getting it dialed in to my personal preference. The brake is similar to Pro brake but with some changes to how the bumper stack is arranged.
Now including a spring to simulate the initial slack that most every brake pedal has. I tried every rubber bumper setup to see which I preferred. I ended up with the
thinnest one mounted. Of course the brake performs very well and it is easy to be consistent with your lap times with such a predictable brake feel. The clutch mechanisms the
biggest change from the Pro’s setup. It has a completely different look to it. I was able to dial it in to get a close feeling that I was using a real clutch. I was able to easily use a heel and toe
technique when I had the pedals set up for it. That is the best test for a pedal set I think. The pedal base that HE sells for the Sprint pedals did it’s job well as far as providing
a rather solid way to mount you pedals and have place to rest your heels. But, as you may seen in video, I think mounting the platform could be made a much easier task than it is
as configured. The U channel rails that support the mount and heel plates needs to be a bit wider to allow access to the screws with an Allen wrench. I was bit surprised to see
the solution to this access issue to be a set of hex head 5mm bolts. They actually turned out to be too long for use with 40 series profiles and the included roll in spring ball T nuts.
Just not the usual top notch solution I am used to seeing from the Huesinkveld team. Overall the Sprint set is well built, using strong materials, and top notch parts. Even though a lot has
changed between the old Pro pedals and new sprints. One thing hasn’t changed. They are still a great performing set of pedals that are a lot of fun to use.

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