Forza Motorsport 7 – May 2019 Update Available

Forza Motorsport 7 – May 2019 Update Available

Turn10 Studios released the May 2019 Update for their Forza Motorsport 7 racing title. Since the month of May is Indy 500 time, fans of the American premier open-wheeler series will be delighted with the addition of no less than six new and free of cost Indycar related Spotlight cars from the past and present.

Furthermore, the patch includes new Forza Race Regulations features, including ghosted back-markers and the ability to use FRR rulesets in private multiplayer lobbies, among other improvements.

For more details check out the 2019 May Release Notes below.

2019 Dallara DW12 with Universal Aero Kit

Since 2012, the Dallara DW12 chassis has been the standard for IndyCar, used by every team in the series. It was named after driver Dan Wheldon who performed the final testing on it before he was tragically killed in the last race of the 2011 season. There have been different underbody kits available for super speedways or road courses and the aerodynamics have changed over the years. Since 2018 the Universal Aero Kit has been in use. This eliminated the airbox and rear-wheel guards and optimizes downforce via ground effects rather than additional wings.

The cars are powered by twin-turbo V6 engines produced by Honda or Chevrolet. Depending on the venue, they can be tuned to put out more than 600 horsepower. Combine that with an overall weight of just over 1,500 pounds and you have an amazing power-to-weight ratio. The cars, drivers, and great American racecourses make this series an American racing cornerstone that is punctuated by the Indianapolis 500, with the 103rd running of “The Greatest Spectacle in Racing” taking place on May 26th.

With the May update’s IndyCar Spotlight Car collection, you will find the following models:

  • 2019 Honda #15 Rahal Letterman Lanigan Racing Dallara — Driven by Graham Rahal and powered by Honda.

  • 2019 Honda #9 Chip Ganassi Racing Dallara — Driven by five-time series champion Scott Dixon and powered by Honda.

  • 2019 Chevrolet #2 Team Penske Dallara — Driven by 2017 series champion Josef Newgarden and powered by Chevrolet.

  • 2019 Chevrolet #22 Team Penske Dallara — Driven by 2016 series champion Simon Pagenaud and powered by Chevrolet.

Plus, these classic and current icons of the history of racing at the Brickyard.

1969 Ford Brawner Hawk III

In the 1969 Indy 500, the Brawner Hawk III was nearly left by the wayside before having a chance to shine, thanks to the four-wheel-drive Ford-powered Lotus of Colin Chapman. Fortunately for Hawk III developer Clint Brawner the Lotus failed, causing driver Mario Andretti to crash and the Lotus to be withdrawn. Brawner had the Hawk III ready, with its sturdy chassis and improved Ford turbo V8.

With Andretti behind the wheel, the red STP-liveried Hawk III qualified second, just behind A.J. Foyt. Andretti took the lead after the green flag fell and. while he had to run slower to maintain engine temperatures, the Hawk III outlived both Foyt’s Coyote/Ford and Wally Dallenbach’s Eagle/Offenhauser. Andretti would win the 1969 Indianapolis 500, two full laps ahead of second place Dan Gurney, marking his first and only Indy 500 win. This version of the Brawner Hawk is complete with a special 50th-anniversary livery, celebrating the half-century mark since Andretti’s historic Indy 500 win in this very car.

2018 Corvette ZR1 Pace Car

It’s the third year in a row that a Corvette will pace “The Greatest Spectacle in Racing.” That is the sixteenth time a Corvette has paced the race, and the thirtieth time a Chevrolet has had the honor. Not bad for a race that has been running for more than a century. This unique Forza Indy 500 Pace Car starts with a Corvette ZR1. That’s 650 horsepower under the hood as well as magnetic ride control and all the goodies of the top model. It would be more than enough to lead the pack at the Brickyard, or much of the competition you might pit it against in Forza.

Forza Motorsport 7 Updates – Ghosting & Private Lobbies

In April Turn 10 launched the first public beta for Forza Race Regulations. With the May update, the team has added additional FRR functionality that players will be able to take advantage of. First up, lapped players will now be ghosted in both single- and multiplayer modes in the game  (excluding lobbies like drift, tag or meetups).

Second, players are able to enable the FRR rule-set in private lobbies. Note that, when setting up FRR-enabled private lobbies, players will only be able to toggle FRR rules on or off. Finally, the May update will see more granular FRR penalty times (now measured in .25-second increments), a direct adjustment to penalties based on feedback from the community.

Elsewhere with the May update, we’ve made some notable improvements to other aspects of the game, including adding a Spectate ticker to timed races, addressing several issues with car headlights in the game, and fixing a stability issue PC version of the Forza Motorsport 7 free trial.

IndyCar Bounty Hunter

As part of our May celebration of all things IndyCar, we’re holding a special Bounty Hunter event with the launch of the May update. For this Bounty Hunter, players will be driving the 2019 IndyCar of their choice on the Brickyard Speedway. Your competition? Ten real-life IndyCar drivers and owners who, in addition to prepping for the big race on May 26, will also be testing their skills in Forza 7 against the entire Forza Community.

Here’s the lineup of IndyCar Bounties, along with their Xbox Gamertags (be sure to add each to your friend’s list!), and the associated rewards for beating each driver’s final time.

The May IndyCar Bounty Hunter will last through the month of May, ending on June 5, at midnight UTC time. In addition to he Bounty Hunter event, look for a new Spotlight Rivals event going starring the 1969 Brawner Hawk III on the Sonoma Grand Prix circuit, as well as a new IndyCar Division Hopper starring the 2019 cars.

Changelog:
Version Number

  • PC: 1.295.960.2
  • Xbox: 1.295.960.0

HEADLIGHTS

  • Fixed an issue where headlights on some cars would not turn on during races and/or while in the pre-race lobby.
  • Fixed an issue where, if a player is in a night race with a car that had pop-up headlights, then attempted to switch to another car, then backed out to keep the original car, the headlights would close and not illuminate during the race.
  • Fixed an issue where a player car’s headlights would not function after entering Test Drive then changing to a car with similar headlights.

FORCE FEEDBACK

  • Fixed an issue where tuning the Force Feedback scale would also scale the max torque output, causing the FFB to clip at earlier values when a player scaled the setting down.

GENERAL

  • Fixed an issue where, when a player sets HUD Options –> Ghost to ON, the player’s hot lap ghost will appear on track and the start of the race, with the ghost remaining stationary on the track until the player completed at least one lap.
  • Fixed an issue where, in Free Play, if an AI driver wins race and then the player selected “Restart Race” in the post-race menu, the AI driver’s car would appear as transparent in the podium screen.

TRACKS

  • LAGUNA SECA: Removed false anti-cheat tire wall shadow. Also added a drift zone before Andretti Hairpin.
  • SUZUKA: Removed false anti-cheat tire wall shadows. Also changed default lap count for Suzuka East Circuit lap count from two laps to four laps.
  • HOMESTEAD: Removed collision mesh for the previously removed anti-cheat tire wall. Fixed an issue with some tire walls on wet ribbons, which lacked collisions and featured one-sided textures.

PC

  • Fixed an issue with the PC version of the Forza Motorsport 7 free trial version crashing.

MULTIPLAYER

  • Added ticker to Timed Races.

 
Official Webpage – www.forzamotorsport.net

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